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CollisionSphere.h

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00001 
00006 #ifndef __COLLISIONSPHERE_H__
00007 #define __COLLISIONSPHERE_H__
00008 
00009 #ifdef __APPLE__
00010     #include <GraphicsLib/Point3.h>
00011     #include <GraphicsLib/types.h>
00012     #include <GraphicsLib/Vector.h>
00013     #include <GraphicsLib/Util.h>
00014 #include <GLUT/glut.h>
00015 #else
00016 #include <GL/glut.h>
00017 
00018     #include "Point3.h"
00019     #include "types.h"
00020     #include "Vector.h"
00021     #include "Util.h"
00022 #endif
00023 
00024 #include "Particle.h"
00025 #include "CollisionObject.h"
00026 #include "Debugger.h"
00027 
00028 
00029 
00030 namespace ParticleSystems {
00032 
00037         class CollisionSphere : public CollisionObject {
00038         public:
00040 
00046             CollisionSphere( GraphicsLib::Point3 *c1, GraphicsLib::Real radius);
00047                         
00049 
00052                         virtual ~CollisionSphere();
00053                         
00055 
00060                     virtual void collide(Particle *p);
00061                         
00063 
00066             virtual void draw();
00067                         
00069 
00072             virtual void translate();
00073             
00075 
00078                         virtual void rotate();
00079             
00081 
00084                         virtual void scale();
00085                         
00087 
00090             GraphicsLib::Real radius;
00091                         
00093 
00096                         GraphicsLib::Point3 position;
00097                         
00098         };
00099 }
00100 #endif

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