00001 00006 #include "Force.h" 00007 00008 using namespace GraphicsLib; 00009 using namespace ParticleSystems; 00010 00011 Force::Force(Vector *f, float a) { 00012 force = f; 00013 attenuation = a; 00014 } 00015 00016 Force::~Force() { 00017 delete force; 00018 } 00019