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Particle.cpp

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00001 
00006 #include "Particle.h"
00007 
00008 using namespace ParticleSystems;
00009 using namespace GraphicsLib;
00010 
00011 Particle::Particle( int sysId,
00012                                         GraphicsLib::Point3 pos,
00013                     GraphicsLib::Vector vel,
00014                     GraphicsLib::Colour c,
00015                     GLfloat trans,
00016                     float b,
00017                     float ma,
00018                     float mo,
00019                     float e,
00020                     float s
00021                 ) {
00022     SYSID = sysId;
00023         position = pos;
00024     velocity = vel;
00025     colour = c;
00026     transparency = trans;
00027     bounce = b;
00028     mass = ma;
00029     momentum = mo;
00030     energy = e;
00031     size = s;
00032         dead = false;
00033 }
00034 
00035 Particle::Particle( int sysId,
00036                                         Solver *sol,
00037                                         GraphicsLib::Point3 pos,
00038                     GraphicsLib::Vector vel,
00039                     GraphicsLib::Colour c,
00040                                         GraphicsLib::Colour fc,
00041                                         GLfloat s,
00042                                         GLfloat fs,
00043                                         GLfloat maxLife
00044                 ) {
00045         SYSID = sysId;
00046     position = pos;
00047         old_Position = position;
00048     velocity = vel;
00049     solv = sol;
00050         colour = c;
00051         faded_colour = fc;
00052         size = s;
00053         flare_size = fs;
00054         MAXLIFE = maxLife;
00055         dead = false;
00056         bounce = 2.0f;
00057         //flare_size = 0.02f;
00058 }
00059 
00060 
00061 Particle::Particle(int sysId, Solver *sol) {
00062         size = 0.05;
00063         SYSID = sysId;
00064         solv = sol;
00065         position = new Point3( RandomNum(1.0f),RandomNum(1.0f),RandomNum(1.0f));
00066         old_Position = position;
00067     velocity.set(0.1f,0.1f,0.0f);
00068         colour.set(0.5,0.5,0.5);
00069         MAXLIFE = RandomPosNum(30);
00070         dead = false;
00071 }
00072 
00073 Particle::~Particle() {
00074 }

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