collide(Particle *p)=0 | ParticleSystems::CollisionObject | [pure virtual] |
CollisionObject() | ParticleSystems::CollisionObject | |
distance | ParticleSystems::CollisionObject | |
draw()=0 | ParticleSystems::CollisionObject | [pure virtual] |
rotate()=0 | ParticleSystems::CollisionObject | [pure virtual] |
scale()=0 | ParticleSystems::CollisionObject | [pure virtual] |
translate()=0 | ParticleSystems::CollisionObject | [pure virtual] |
~CollisionObject() | ParticleSystems::CollisionObject | [virtual] |