collide(Particle *p) | ParticleSystems::CollisionSphere | [virtual] |
CollisionObject() | ParticleSystems::CollisionObject | |
CollisionSphere(GraphicsLib::Point3 *c1, GraphicsLib::Real radius) | ParticleSystems::CollisionSphere | |
distance | ParticleSystems::CollisionObject | |
draw() | ParticleSystems::CollisionSphere | [virtual] |
position | ParticleSystems::CollisionSphere | |
radius | ParticleSystems::CollisionSphere | |
rotate() | ParticleSystems::CollisionSphere | [virtual] |
scale() | ParticleSystems::CollisionSphere | [virtual] |
translate() | ParticleSystems::CollisionSphere | [virtual] |
~CollisionObject() | ParticleSystems::CollisionObject | [virtual] |
~CollisionSphere() | ParticleSystems::CollisionSphere | [virtual] |