addCollisionObject(CollisionObject *co)=0 | ParticleSystems::DataStructure | [pure virtual] |
addParticles(Particle *particle)=0 | ParticleSystems::DataStructure | [pure virtual] |
collision | ParticleSystems::DataStructure | |
DataStructure() | ParticleSystems::DataStructure | |
deleteCollisionObject(CollisionObject *co)=0 | ParticleSystems::DataStructure | [pure virtual] |
draw()=0 | ParticleSystems::DataStructure | [pure virtual] |
evolve()=0 | ParticleSystems::DataStructure | [pure virtual] |
getDead()=0 | ParticleSystems::DataStructure | [pure virtual] |
hasDead()=0 | ParticleSystems::DataStructure | [pure virtual] |
killParticles()=0 | ParticleSystems::DataStructure | [pure virtual] |
numParticles()=0 | ParticleSystems::DataStructure | [pure virtual] |
positionCheck(GraphicsLib::Point3 pos)=0 | ParticleSystems::DataStructure | [pure virtual] |
storageCapacity | ParticleSystems::DataStructure | |
~DataStructure() | ParticleSystems::DataStructure | [virtual] |