applyForce(GraphicsLib::Vector *direction)=0 | ParticleSystems::Force | [pure virtual] |
applyForce(GraphicsLib::Vector *direction, float *mass)=0 | ParticleSystems::Force | [pure virtual] |
attenuation | ParticleSystems::Force | |
force | ParticleSystems::Force | |
Force(GraphicsLib::Vector *f, float a) | ParticleSystems::Force | |
~Force() | ParticleSystems::Force | [virtual] |