accel | ParticleSystems::Particle | |
bounce | ParticleSystems::Particle | |
colour | ParticleSystems::Particle | |
dead | ParticleSystems::Particle | |
draw()=0 | ParticleSystems::Particle | [pure virtual] |
energy | ParticleSystems::Particle | |
faded_colour | ParticleSystems::Particle | |
flare_size | ParticleSystems::Particle | |
isDead()=0 | ParticleSystems::Particle | [pure virtual] |
life | ParticleSystems::Particle | |
mass | ParticleSystems::Particle | |
MAXLIFE | ParticleSystems::Particle | |
momentum | ParticleSystems::Particle | |
old_Position | ParticleSystems::Particle | |
Particle(int sysId, Solver *sol) | ParticleSystems::Particle | |
Particle(int sysId, Solver *sol, GraphicsLib::Point3 pos, GraphicsLib::Vector vel, GraphicsLib::Colour c, GraphicsLib::Colour fc, GLfloat size, GLfloat fsize, GLfloat maxLife) | ParticleSystems::Particle | |
Particle(int sysId, GraphicsLib::Point3 pos, GraphicsLib::Vector vel, GraphicsLib::Colour c, GLfloat trans, float b, float ma, float mo, float e, float s) | ParticleSystems::Particle | |
position | ParticleSystems::Particle | |
size | ParticleSystems::Particle | |
solv | ParticleSystems::Particle | |
SYSID | ParticleSystems::Particle | |
transparency | ParticleSystems::Particle | |
update()=0 | ParticleSystems::Particle | [pure virtual] |
velocity | ParticleSystems::Particle | |
~Particle() | ParticleSystems::Particle | [virtual] |