This site shows my latest work.

My latest VFX Short. This was done as a group project involving 4 students for 2 month. My main contribution was the development of the Pipeline involving Houdini, Maya, Renderman, Mantra. Furthermore I did all the buildings collapsing of the "far a way" buidlings and the destruction of the small building on the right in the second to last shot. For a full list of my contributions see this little report.

It won the 2nd prize in the animago categorie Education/Compositing/Special Effects

In addition it has become a FINALIST of the 2005 Global Student Animation Awards.

Download: absolute zero (divx 30MB).

I have added this clip showing a breakdown of the layers I was involved in.

During my third term at Bournemouth University I decided to develop an implicit surface modeller as a plug-in for Maya using C++ and the Maya API. For a full background research and the design of the ImplicitFunction plug-in see this Technical Report.

The main aspect of the design was to be as flexible as possible in order to include different implicit functions. In its current state the plug-in allows the modelling of metaballs. The ImplicitFunction plug-in is available for Mac OS X, Linux using Maya 6.0.1. You also need this mel script to add two commands createMetaball and addMetaball. For installation and usage see this readme.

I have created two short demo movies that took less than 5min to create! I added them to show the great potential of this plug-in.

Water example and the Melting example.

My first ever Maya animation. The assignement was to create a 10-20 second animation titled " The Chicken and the Egg "

First render:

First block test with some animation: