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CollisionObject.h

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00001 #ifndef __COLLISIONOBJECT_H__
00002 #define __COLLISIONOBJECT_H__
00003 
00004 #ifdef __APPLE__
00005         #include <GraphicsLib/Point3.h>
00006     #include <GraphicsLib/types.h>
00007 #else
00008         #include "Point3.h"
00009     #include "types.h"
00010 #endif
00011 
00017 #include "Particle.h"
00018 
00019 namespace ParticleSystems {
00020 
00022 
00028 class CollisionObject {
00029         public:
00031 
00034                 CollisionObject();
00035                 
00037 
00040                 virtual ~CollisionObject();
00041                 
00043 
00048                 virtual void collide(Particle *p) = 0;
00049                 
00051 
00054         virtual void draw() = 0;
00055                 
00057 
00060         virtual void translate() = 0;
00061                 
00063 
00066         virtual void rotate() = 0;
00067                 
00069 
00072         virtual void scale() = 0;
00073                 
00075 
00079         GraphicsLib::Real distance;
00080         };
00081 }
00082 #endif
00083 

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